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WebGL and Chrome OS

WebGL-and-Chrome-OSThere’s a great trend to move these days. It’s not exactly clear if this is a good thing in all circumstances, but everyone’s getting on the bandwagon and there’s no reversing it at this point. One problem, a big one, with doing in a is that the and sees a significant dive. On the front, there’s been a lot of attention to JavaScript speed in browsers, and on the one, we have the WebGL which aims to bring hardware-accelerated 3D graphics to browsers. Development is moving fast and the has been released in draft with a finalized version possibly coming in early 2010.

“Even without a draft of WebGL in circulation, we’ve seen some promising 3D content using WebGL appear on the , put together mainly through developer ingenuity and the fact that Firefox, Chromium, and WebKit are open projects with early for the ,” Arun Ranganatha, chairman of the WebGL working and standards evangelist at , wrote. “Today, the WebGL Working at Khronos released a provisional public draft of the WebGL , and we are very excited for what this means for the .”

The WebGL is under the supervision of the Khronos , a consortium of industry players which is behind the OpenGL graphics interface. The was announced last summer with the of four of the five major browsers, with the notable exception of , obviously. Since then Firefox, and have all integrated the , at least at an experimental level. is one of the initiators of the , so in Firefox was a given and since the Webkit HTML rendering engine, which also built in , powers both and it wasn’t much to enable it in those browsers as well.

The draft means that the can now get feedback from developers around the world, and the Working is hoping to come up with a final in the first quarter of 2010. From then, it shouldn’t be too long before most modern browsers it, in line with initial plans to have the available to the public by the middle of 2010. Still, it will be a while before it gets widespread mainstream adoption, there are people still using Firefox 2, not to mention IE 6, after all, so a popular app to use 3D graphics may be a few years off.

3D graphics in browsers may seem cool enough but not exactly a necessity. After all 3D graphics just made the jump from games to desktop environments and even here they serve a mostly aesthetic function rather than add real practicality. But, 3D graphics in browsers will become a necessity in a few years for a very simple reason, -based operating systems like OS. Google is determined to shun away from any native app on its new , except for itself obviously, and many people are doubtful that this approach has any chance of succeeding.

They’re actually right, at this point a strictly -only OS is not going to replace traditional operating systems and aren’t an alternative to them, at most an addition useful for very specific tasks and devices. But, even if Google now says that OS is clearly a notebook OS, it would be naive to believe that it doesn’t have its sights set on Windows a few years down the line. In order to do that though, 3D graphics in browsers is just one of the things that must become a reality first.
:softpedia.com

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